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September 4, 2009

Quick Opinion: No More Heroes 2 gameplay demo

(IGN's got the scoop, brother: http://media.wii.ign.com/media/142/14288376/vids_1.html)

I like the smoother animations and the ability to change weapons at any time. Dual-wielding katanas, angular slicing, and the enemy life bar being tied to their lock-on circle (cleaning up the UI nicely) are very much welcome additions.

There appears to no longer be an 8-bit corner map, though. And it is for the better.

I am torn on the toned-down look of the cel-shading. I found it to be overbearing in many places
in the first game, , especially in certain parts of the overworld.

However, it looks to have been reduced so much here that the game loses its visual edge and reveals itself as a decent-looking title with some new effects thrown in (like the rocket explosions from the boss or the "shockwave" produced after hitting a wrestling move).

Was this an artistic or technical decision? Or both? Somebody ask Suda, please.

And WTF is that bouncing mini-dong thing in the upper right corner of the UI?!

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