(IGN's got the scoop, brother: http://media.wii.ign.com/media/142/14288376/vids_1.html)
I like the smoother animations and the ability to change weapons at any time. Dual-wielding katanas, angular slicing, and the enemy life bar being tied to their lock-on circle (cleaning up the UI nicely) are very much welcome additions.
There appears to no longer be an 8-bit corner map, though. And it is for the better.
I am torn on the toned-down look of the cel-shading. I found it to be overbearing in many places in the first game, , especially in certain parts of the overworld.
However, it looks to have been reduced so much here that the game loses its visual edge and reveals itself as a decent-looking title with some new effects thrown in (like the rocket explosions from the boss or the "shockwave" produced after hitting a wrestling move).
Was this an artistic or technical decision? Or both? Somebody ask Suda, please.
And WTF is that bouncing mini-dong thing in the upper right corner of the UI?!
About Me
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment